The following events also have a BP bonus awarded at the end of the game:.Yoshida's Card: 15,000 BP (Kyle's route / Bad Ending, only).The following key items have a BP bonus awarded at the end of the game:.Only one prize is awarded per level, so it's best to save beforehand and reset if the score isn't high enough to win the 300 BP. Headquarters, the player can earn 100, 200, or 300 BP in each of the 5 levels of the target practice. Scavenger Mode: 1% of the BP total from the clear save data.Bounty Mode: 5% of the BP total from the clear save data.Replay Mode: 10% of the BP total from the clear save data.At the start of the game, the player will have the following BP amounts:. For some reason, the Shoulder Holster is not worth any BP at the end of the game.The total BP bonus value of a weapon with attachments is not equal to the value of the weapon and attachment separately since the game treats each attached weapon as a separate entity. The ending bonus BP value will change depending on whether these are currently attached to the weapon or not. The M4A1, MP5A5, and P08 weapons have various attachments.The default BP value (which is evident in most of the key item values) appears to be 1000. If it does, 50% of the BP value is added to the final BP total. They each have a setting that determines if an item has an endgame BP value or not. All items in the game have an established BP value, key items included.Items with a shop price marked in blue are the prices found within the game, but cannot be seen under normal circumstances.Some items may also be available in Scavenger and Nightmare Modes, such as the Belt Pouch, Lipstick, Medicine Wheel and Protein Capsule. They may be unlocked for purchase in Replay Mode by earning various ranks. Items with a shop price in red are not available for purchase in shops during a normal playthrough.These copies can be destroyed for extra EXP and BP.
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